Tuesday, 28 August 2007

Masters Dissertation Day 54

It's done! Well apart form the small matter of 12,000 words...

I was getting seriously stressed spent the last 3-4 days trying to figure out my model was turning up in the engine without textures, turned out I'd added one word too many in a small file. So now I've got my Hammerhead in a self made (albeit very basic) level running on the Source engine, I'm so happy! biggrin.gif - That's how happy I am!

I'll have some quick snap shots up in a while.

So now all I have to do is make a small video presentation and produce a 12,000 report on what it is I actually did, I've certainly got enough problems to talk about! It seems like this whole project has been one problem after another but at least I'm on the home straight now.

This is Benji Dude, asking you to take a ride in my fully textured and working tank! Yahoo!

Monday, 20 August 2007

Masters Dissertation Day 46

Milestone reached!

I got all the pretty textures done! Now I just have to rig, animate, export, import, create, script, save, write, render and I'm all done.

If this were an Olympic marathon I'd be in the stadium now doing the last few laps of the track.

Mmmmm fresh off the production line!

There it goes, off into the big wide world.

The underside... I give it about a mile before it's dirty beyond belief!

And the birds eye view... not a lot to say really.

Dude! What did you do to my tank!?

Did you reverse it into a bank or something!?

At least the underside is relatively clean...

Man alive! The birds had some fun with this thing didn't they!

Just 23 days to go...

This is Benji Dude asking you to take a ride in my tank!

Monday, 13 August 2007

Masters dissertation day 40

I've finally got all the normal maps done and I have to say, I can kick the crap out of stuff! Seriously check out the screens of the damaged version of the tank, it sure looks like its seen a few too many battles.

Onto the home straight now, got Research Paradigms out of the way today (actually had it out of the way since late on Friday but I only handed it in today). So all I've got to do now is:

1. Make the textures (and not before time!)
2. Rig the tank up (give it some bones ready for animation)
3. Do the animation!
4. Make an environment in Hammer to show off the tank.
5. Import everything needed (model/textures/animation)
6. check everything (in hammer) for errors
6.1. Correct any errors.
7. Write the dissertation (all 12,000 words of it)
8. Prepare for the presentation.

Sounds like a lot but I've got a month to do it all and some of the stuff won't take very long at all. Like the textures should have them inside a week (for both clean and damaged versions). The animation and the write up are probably going to take the longest but even then, the animation won't take long as it'll be relatively straight forward stuff.

Now onto the pretty pictures!

Ah fresh off the production line.

Close up detail on the front.

The back door.

The view from above.

Aaaaand the underside.

And the battered underside of the ol' gal.

The view from above of the ol' gal.


The back door of the ol' gal, you can hardly see the door through the damage!

The ol' gal has looked better...

A close up so you can see the hardship that the ol' gal has faced.

As always criticism is always welcome and actively encouraged.

This is Benji Dude, asking you to take a ride in my tank!